While it’s not one of the more egregious Kickstarter crash-and-burn projects out there, it’s still in the general wheelhouse of scenarios wherein a bunch of people gave a company money on the promise of building a game. City of Titans was Kickstarted to the tune of nearly $700,000, for example. Second, though, it’s important to also note that these titles do still bear a certain amount of scrutiny just by the very nature of our job. My place within the CoH community alone means that I’m naturally inclined to like the people trying to bring the game back in whatever form it takes, and I’ve personally met the people behind most of the “Plan Z” titles and had lovely conversations with them. First and foremost, if it needs to be said, this is coming from a place of love rather than contempt. And while this is pretty unambiguously a good thing for those of us who like the game and even just general community (I haven’t forgotten the majority of our crew running around in Paragon City, for example), I wonder if it might be a problem for these titles where the plan was and always has been to recreate the no-longer-very-defunct game. At this point, City of Heroes: Homecoming is a thing, along with an assortment of other rogue servers with smaller populations. This also means that I have connections to the various people involved in the “Plan Z” titles like City of Titans and Ship of Heroes, games pitched and developed specifically with the intent of filling the space that CoH left behind when it shut down.Įxcept, well… that was the story back when the game did shut down. I was writing about the game from pretty early on in my career up to the point that we finally waved goodbye to the title. Anyone who has followed my career for a while is probably aware of the fact that I love City of Heroes.
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